Comparison Analysis of 3D Animation Rendering With Cycles Methods and Workbench in Blender

Aswita Sari, Ari Usman, Divi Handoko

Abstract


Technology is developing so fast this is due to the many human needs in processing information so that the information can be conveyed quickly and easily that can be done both inside and outside working hours. One of the developments The technology that is getting more attention is animation, which is now developing into three dimensions (3D). Animations are made as if to be very real. One of the applications that Blender is widely used to create a 3D animation. Blender is Open Source application used to build and create 3D animations. On rendering in Blender, there are 2 commonly used techniques, namely Render Cycles and Workbench rendering. Therefore, in the current study, we will use a 3D simulation video dealing with earthquakes where 3D objects and scenes are contained in the 3D simulation of dealing with an earthquake will be given a composition that different to obtain comparative material. The results of the analysis can provide 3D Architectural Designer and 3D Modeling Specialist solutions and fields work related to 3D Rendering and Simulation processes dealing with earthquakes can be used as information for the public


References


Apriyani, M.E., dan Setyoko, I., 2016, Analisis Perbandingan Teknik Render V-Ray dan Mental Ray Pada Film Animasi 3D Robocube, 1-8

Ariesto H. Sutopo. 2012. Teknologi Informasi dan Komunikasi dalam Pendidikan.Yogyakarta: Graha Ilmu

Arif S. Sadiman, dkk. 1990. Media Pendidikan, Pengertian, Pengembangan, dan Pemanfaatannaya. Jakarta: CV. Rajawali

Capizzi, Tom. Inspired 3D Modeling and Texture Mapping, Course Technology. PTR, 2002. EngineersGarage.

Dwi, Heru. 2017. ANALISIS PERBANDINGAN ENGINE RENDER MENTAL RAY, MAYA SOFTWARE DAN MAYA HARDWARE 2.0 PADA TEKNIK LOW POLY ANIMASI 3D JATI DIRI SI KACANG. Tugas Akhir.

Hartawan, D. (2018). PENGARUH INTERNET BANKING TERHADAP KEPUASAN NASABAH (STUDI KASUS PADA NASABAH BANK RAKYAT INDONESIA SYARIAH CABANG PALEMBANG). I-ECONOMICS: A Research Journal on Islamic Economics, 3(2), 149-166.

H. Hees. 2006. 3D Computer Graphics. Germany. Page, J.K.. 1966. Pengertian Desain Interior. Inggris. Reswick, J.B.. 1965.

Herman Dwi Surjono. (2017). Multimedia Pembelajaran Interaktif. Yogyakarta: UNY Press.

Humphreys SC, EcK JC. Clinical Evaluation and Treatment Option for Herniated Disc Am Acad Fam Physician. 1999.

Munir. (2012). Multimedia Konsep & Aplikasi dalam Pendidikan. Bandung : Alfabeta.

Murdock, Kelly L. (2005). 3ds Max 7 Bible. Canada: Willet Publishing, Inc.

Priyanto.2007. Keefektifan Pembelajaran Kooperatif Model Jigsaw pada Pembelajaran Kimia Siswa Kelas X Madrasah Aliyah Darut Taqwa. Malang: Tesis S2 PPS UM

Syahfitri, Y. (2011). Teknik Film Animasi Dalam Dunia Komputer. Jurnal SAINTIKOM, 213-216.

Charliansyah, Candra. 2016. ANALISIS PERBANDINGAN HIGH POLY DAN LOW POLY PADA TAHAP RENDER MENGGUNAKAN MENTAL RAY PADA FILM ANIMASI 3D JATI DIRI SI KACANG. Tugas Akhir.

Charliansyah, Candra. 2016. ANALISIS PERBANDINGAN HIGH POLY DAN LOW POLY PADA TAHAP RENDER MENGGUNAKAN MENTAL RAY PADA FILM ANIMASI 3D JATI DIRI SI KACANG. Tugas Akhir.


Refbacks

  • There are currently no refbacks.